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- === Using the Online Help ===
-
- You can press Escape (ESC) at any time to leave the online help.
-
- You can press Question Mark (?) to return to the previous help file.
-
- You can press Space to advance one page, Plus (+) to advance one half page,
- or Return to advance one line. If you reach the end, you will jump to the
- start. You can press Minus (-) to back up one half page, Underscore (_) to
- back up one page, or Equal (=) to back up one line. If you reach the start,
- you will stay there. Advancing by one page is the only efficient method.
-
- You can press Pound (#) [or Percent (%)] to go to a specific line [or file].
-
- You can press Slash (/) [or Ampersand (&)] to search for [or hilite] a string
- (case-insensitive by default, (!) toggles to case-sensitive).
- Use "#" + "0" + Return + "/" + Return to restart a search.
-
- Please continue to press Space to view the rest of this file...
-
-
- === General Information ===
-
- Angband is basically a complex single player dungeon simulation. A player
- creates a character, choosing from a variety of sexes, races and classes,
- and then "runs" that character over a period of days, weeks, even months.
-
- The player will begin his adventure on the town level where he may acquire
- supplies, weapons, armor, and magical devices by bartering with various shop
- owners. Then the player can descend into the Pits of Angband, where he will
- explore the many levels of the dungeon, gaining experience by killing fierce
- creatures, collecting powerful objects and valuable treasure, and returning
- to town occasionally to barter for new supplies. Eventually, as the player
- grows more experienced, he may attempt to win the game by defeating Morgoth,
- the Lord of Darkness, who resides far below the surface.
-
- Note that Angband is a very complex game, and it may be difficult to grasp
- everything at first, especially if you have never played a "roguelike" game
- before. You should probably browse through all of the "online help files",
- especially this one, before beginning any serious adventuring...
-
- === A Note from the Maintainers ===
-
- Welcome to Psiband 1.3.0
-
- My name is Jonathan Ellis, and I have been one of the maintainers of
- Psiband since the retirement of the original designer, Aram Harrow.
- I am mainly responsible for the user-editable *_info.txt files and
- documentation: the other maintainer, Matthias Kurzke, is the principal
- code writer. The actual design concepts of this variant are a joint effort.
-
- Thanks also to Ben Harrison and Robert Ruehlmann for being the successive
- maintainers of Angband, the original game of which this is a variant, and
- to everyone else who has contributed to Angband development.
-
- Psiband 1.3.0 is portable to almost every known system (including Unix,
- Macintosh, Amiga, Windows, DOS, OS/2, etc). It is written entirely in C,
- and the source code is freely available. Creating a version for a new
- platform involves writing as few as 100 lines of code and recompiling.
-
- Psiband 1.3.0 is the most recent official "stable" version - and indeed,
- the only truly "stable" version, all previous efforts having had nasty
- bugs in.
-
- See the Official Angband Home Page ("http://thangorodrim.angband.org/") for
- up to date information about the latest version of Angband, including a
- complete list of recent modifications and known bugs.
-
- You can obtain the latest source and pre-compiled executables from various
- places, try "ftp://clockwork.dementia.org/angband/", or alternatively the
- old site at "ftp://ftp.cis.ksu.edu/pub/Games/Angband/Angband-2.7.x".
-
- You can email compliments, complaints, suggestions and bug reports to me
- ("jonathan@franz-lizst.freeserve.co.uk") and patches to Matthias
- ("mawende@gmx.net"), and you can post interesting experiences and
- basic questions to the newsgroup ("rec.games.roguelike.angband").
-
- You may freely distribute the game, and its source, though you are bound
- not only by the existing copyright notice from 1984, but also whatever
- restrictions may be present on various other pieces of the code, including
- the fact that any source written by me is technically automatically placed
- under copyright and may thus not be used for commercial purposes. Remember
- to read the "version.txt" help file for some more copyright information.
-
- The basic help files supplied with this game are more or less up to date,
- but when in doubt, you should ask the newsgroup for confirmation.
-
- The documentation is very easy to modify and update, so you may want to
- check in to the ftp site occasionally to see if there are any new help
- files (or spoiler files) for you to acquire. Note that the spoiler files
- are not distributed with the source since they are so huge, but you can
- obtain them from various places as with the source and executables. New
- spoiler files may be placed into the "lib/info" directory, or into a user
- specified external directory, to allow access via the "online help" system.
-
- Remember to tell all your friends about how much you like Angband...
-
-
-
- === A quick demonstration ===
-
- Angband is, as mentioned above, a very complex game, so you may want to
- try the following quick demonstration. The following instructions are
- for demonstration purposes only, and so they are intentionally boring.
-
- For this demo, I will assume that you have never played Angband before,
- that you have not requested any special "sub-windows", that you have not
- requested any special "graphics" modes, that you have a "numeric keypad"
- on your computer, and that you are using the default options, including,
- in particular, the "original" command set. If any of these assumptions
- are incorrect, you will need to keep in mind that this demo may not work.
- There are many ways to view this file while playing, in particular, you
- should be able to view it using the "online help" built into the game.
-
- Any time you see the "-more-" prompt, read the message and press space.
- This takes precedence over any other instructions. At any other prompt,
- for example, if you accidentally hit a key, you can normally "cancel" the
- action in progress by pressing escape.
-
- When the game starts up, depending on what platform you are using, you may
- be taken directly to the character creation screen, or you may have to ask
- to create a new character. In either case, you will be shown the character
- information screen, and you will be asked a series of questions. For this
- demo, press "a" three times to select a "female human warrior" character.
- Then press "n" when asked about preserve mode and maximize mode, and when
- asked if you wish to use the autoroller. You will now be presented with a
- description of your character. Look over the description briefly, there is
- a lot of information here, and most of it will not make any sense. Press
- escape three times and your character will be placed into the "town".
-
- You should now be looking at the basic dungeon interaction screen. To the
- left is some information about your character. To the right is an overhead
- view of the town. Nothing happens in Angband while the game is waiting for
- you to specify a command, so take a good look at the town. You will see a
- variety of symbols on the screen. Each symbol normally represents a terrain
- feature, an object, or a monster. The "@" symbol is special, it represents
- your character. You can use the "/" command to find out what a given symbol
- represents. Press "/" plus "@" now to verify the meaning of the "@" symbol.
-
- The "#" symbols around the edge of the town represent the walls that surround
- the the town. The "#" symbols arranged in large rectangles represent stores.
- The "numeric" symbols represent an "entrance" to a store. The "." symbols
- represent "floor" grids which are "illuminated". It is currently daytime,
- so most of the town should consist of stores and illuminated floor grids.
-
- Any "alphabetic" symbols always represent monsters, where the word "monsters"
- specifies a wide variety of entities, including people, animals, plants, etc.
- Only a few "races" of monsters normally appear in town, and all of them are
- "relatively" harmless. The most common "monsters" in town are small animals
- (cats and dogs) and townspeople (merchants, mercenaries, miscreants, etc).
-
- Now use the "l" command to "look" around. This will cause the cursor to be
- moved onto each "interesting" grid that can be "seen" by your character, one
- at a time, giving you a description of that grid. The cursor always starts
- on the grid containing your character. In this case, you will see a message
- telling you that your character is standing on a staircase. Keep pressing
- space until the prompt goes away. Note that your character can only "see"
- a subset of the things which are actually displayed on the screen.
-
- Now press "i", to display your character's "inventory". All new characters
- start out with some objects to help them survive. Your character will have
- some food, a potion, some torches, some chain mail, and a sword. Press "w"
- to wield/wear something. Observe that the inventory listing is reduced to
- those objects which can actually be wielded or worn. Press "d" to wear the
- chain mail, and then press "i" again. Note that the chain mail is no longer
- shown in the inventory, and the sword has moved up in the listing.
-
- Now press "e" to see your "equipment". Your character has twelve "slots" for
- equipment, including slots for a weapon, a bow, two rings, an amulet, a light,
- some armor, a cloak, a shield, a helmet, some gloves, and some boots. Press
- "t" to take something off. Note that the equipment listing is reduced to
- those objects which can actually be taken off. Press "g" to take off the
- chain mail, and then press "e" again. Note that the chain mail is no longer
- shown in the equipment. Press escape.
-
- Now press "w" + "d" to wear your armor again. Note that you do not have to
- look at the inventory before using the "w" command. Press "w" + "d" to wield
- your sword. Press "w" + "c" to hold up a lit torch and hold it aloft.
-
- Monsters can only move after you use a command which takes "energy" from your
- character. So far, you have used the "w" and "t" commands, which take energy,
- and the "e", "i", "l", and "/" commands, which are "free" commands, and so do
- not take any energy. In general, the only commands which take energy are the
- ones which require your character to perform some action in the world of the
- game, such as moving around, attacking monsters, and interacting with objects.
-
- If there were any monsters near your character while you were experimenting
- with the "w" and "t" commands, you may have seen them "move" or even "attack"
- your character. Although unlikely, it is even possible that your character
- has already been killed. This is the only way to lose the game. So if you
- have already lost, simply exit the game and restart this demo.
-
- One of the most important things that your character can do is move around.
- Use the numeric keys on the keypad to make your character move around. The
- "4", "6", "8", and "2" keys move your character west, east, north, and south,
- and the "7", "9", "1" and "3" keys move your character diagonally. When your
- character first moves, observe the ">" symbol that is left behind. This is
- the "staircase" that she was standing on earlier in the demo.
-
- Attempting to stay away from monsters, try and move your character towards
- the entrance to the "general store", which is represented as a "1" on the
- screen. As your character moves around, use the "l" command to look around.
- You can press escape at any time to cancel the looking. If you die, start
- over. As you get close to the general store, your character will be able
- to "see" the entrance. Note that you can see the entrance no matter where
- your character is, but your character cannot see it unless she is close to
- it, and there are no walls between her and the entrance.
-
- One of the hardest things for people to get used to, when playing games of
- this nature for the first time, is that the character is not the same as the
- player. The player presses keys, and looks at a computer screen, while the
- character performs complex actions, and interacts with a virtual world. The
- player decides what the character should do, and tells her to do it, and the
- character then performs the actions. These actions may induce some changes
- in the virtual world. Some of these changes may be apparent to the character,
- and information about the changes is then made available to the player by a
- variety of methods, including messages, character state changes, or visual
- changes to the screen. Some changes may only be apparent to the player.
-
- There are also a whole set of things that the player can do that can not even
- be described in the virtual world inhabited by the character, such as resize
- windows, read online help files, modify colormaps, or change options. Some
- of these things may even affect the character in abstract ways, for example,
- the player can request that from now on all monsters know exactly where the
- character is at all times, or that the character be able to "look" at things
- which are on the other side of walls. Likewise, there are some things that
- the character does on a regular basis that the player may not even consider,
- such as digesting food, or searching for traps while running down a hallway.
-
- To make matters worse, as you get used to the difference between the player
- and the character, it becomes so "obvious" that you start to ignore it. At
- that point, you find yourself merging the player and the character in your
- mind, and you find yourself saying things like "So yesterday, I was at my
- friend's house, and I stayed up late playing Angband, and I was attacked by
- some wild dogs, and I got killed by a demon, but I made it to the high score
- list", in which the pronoun changes back and forth from the real world to
- the virtual one several times in the same sentence. So, from this point on
- you may have to separate the player and the character for yourself.
-
- So anyway, keep walking towards the entrance to the general store until you
- actually walk into it. At this point, the screen should change to the store
- interaction screen. You will see the name of the shop-keeper, and the name
- of the shop, and a list of objects which are available. If there are more
- than twelve different objects, you can use the space key to advance to the
- next page of objects. Hopefully, when you arrive, the general store will
- be selling some flasks of oil. If so, press the "p" key to purchase some
- oil, and when asked which item you want, press the letter shown to the left
- of the flasks of oil. If you are asked how many you want, just hit return.
- Any time you are asked a question and there is already something under the
- cursor, pressing return will accept that choice. You will then see a few
- messages describing the transaction, as always, hit space at each "-more-"
- prompt, and eventually you will be asked to make an offer for the flask of
- oil. Since flasks of oil are so cheap, you will not be given the chance to
- haggle, but instead will simply be told how much you must pay. Hit return
- to accept the price. Many commands work inside the store, for example, use
- the "i" command to see your inventory, with the new flask of oil. Note that
- your inventory is always kept sorted in a semi-logical order, so the indexes
- of some of the objects may change as your inventory changes.
-
- Purchase another flask of oil, if possible. Note that this time you were not
- asked to make an offer, because once you purchase something at the "optimal"
- price, it becomes "fixed" at that price, as indicated by the letter "F" after
- the price. Purchase a few more flasks of oil, if possible, this time, when
- asked how many you want, press "3" plus return to buy three flasks at once.
- Flasks of oil are very important for low level characters, because not only
- can they be used to fuel a lantern (which gives more light than a torch), but
- also, they can be ignited and thrown at monsters from a distance. So it is
- often a good idea to have a few extra flasks of oil. Press escape to leave
- the store. If you want, take time to visit the rest of the stores. One of
- the buildings, marked with an "8", is your "home", and is not a real store.
-
- Now move to the staircase, represented by the ">" symbol, and press ">", to
- go down the stairs. At this point, you are in the dungeon. Use the "l"
- command to look around. Note that you are standing on a staircase leading
- back to town. Use the "<" command to take the stairs back to town. Now use
- the ">" command to go back down the stairs into the dungeon. You are now in
- a different part of the dungeon than you were in before. The dungeon is so
- huge, once you leave one part of the dungeon, you will never find it again.
-
- Now look the screen. Your character may be in a lit room, represented as a
- large rectangle of illuminated floor grids ("."), surrounded by walls ("#").
- If you are not in a lit room, keep going back up to the town and back down
- into the dungeon until you are. Now look around. You may see some closed
- doors ("+") or some open doors ("'") or some holes (".") in the walls which
- surround the room. If you do not, keep playing the stairway game until you
- are in such a room. This will keep the demo simple.
-
- Now look around using the "l" command. You may see some monsters and/or some
- objects in the room with you. You may see some stairs up ("<") or some stairs
- down (">"). If you see any monsters, move up next to the monster, using the
- movement keys, and then try and move into the monster. This will cause you to
- attack the monster. Keep moving into the monster until you kill the monster,
- or it runs away, or you die. If you die, start a new game. If the monster
- runs away, ignore it, or chase it, but do not leave the room. Once all the
- monsters in the room are dead or gone, walk on top of any objects in the room.
- This will cause you to pick up the object. If there are any closed doors ("+")
- in the room walk up next to them and press "o" and then the direction key which
- would move you into the door, which should attempt to "open" the door.
-
- Now use the movement keys to explore the dungeon. As you leave the room, you
- will probably notice that your character cannot see nearly as far as she could
- in the room. Also, you will notice that as she moves around, the screen keeps
- displaying some of the grids that your character has seen. Think of this as a
- kind of "map" superimposed on the world itself, the player can see the entire
- map, but the character can only see those parts of the world which are actually
- nearby. If the character gets near the edge of the "map" portion of the screen
- the entire map will scroll to show a new portion of the world. Only about ten
- percent of the dungeon level can be seen by the player at one time, but you
- can use the "L" command to look at other pieces of the map. Use the "." key,
- plus a direction, to "run" through the dungeon. Use the "R" key, plus return,
- to force your character to "rest" until she has recovered from any damage she
- incurs while attacking monsters. Use the "M" key to see the entire dungeon
- level at once, and hit escape when done. If your food rations are still at
- index "a" in your inventory, press "E" + "a" to eat some food. If your oil
- is still at index "b" in your inventory, and there is a monster, for example,
- directly to the east, press "v" + "b" + "6" to throw a flask of oil at the
- monster. To drop an item from your inventory, press "d" plus the index of
- that item. You can use the "^X" key to quit and save the game.
-
- You now know enough to play a quick game of Angband. There is a lot more for
- you to learn, including how to interpret information about your character, how
- to create different kinds of characters, how to determine which equipment to
- wield/wear, how to use various kinds of objects, and how to use the more than
- fifty different commands available to your character. The best resource for
- learning these things is the online help, which include, among other things,
- a complete list of all commands available to your player, and a list of all
- the symbols which you may encounter in the dungeon, and information about
- creating new characters.
-
-